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Chess Opening Theory/1. e4/1...c6/2. d4/2...d5

Caro-Kann defence
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Position in Forsyth-Edwards Notation (FEN)
Moves: 1. e4 c6 2. d4 d5
ECO code: B12
Parent: Caro-Kann2...d5

2...d5

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This is the main line of the Caro-Kann defence, a semi-open game that tends to contain lines with minor piece play.

Black's threatens to capture ...dxe4. White has four main plans to deal with the central tension: close the centre, capture first, or prepare to recapture with knight or pawn.

3. e5 is the advance variation. White closes the centre and takes more space. This is the modern-day main line at all levels. The main line continues 3...Bf5 4. Nf3 e6 5. Be2, and Black either plays for an early ...c5 pawn break or contents themselves with developing in a cramped position. White has a choice of several sharp sidelines, including 3. Nc3 & 4. g4, sometimes called the Shirov attack.

3. exd5 is the exchange variation. Black retakes 3...cxd5 and frees the c6 for their knight again. Then White's main options are the Rubinstein variation, 4. Bd3 Nc6 5. c3 Nf6 6. Bf4, which leads to a Carlsbad pawn structure, or the sharp Panov attack, 4. c4, where White is willing to accept an isolated queen's pawn position for rapid development and attacking chances.

3. Nc3, the classical, and 3. Nd2, the modern variation, prepare to recapture with the knight. Usually, both moves reach the same position after 3...dxe4 4. Nxe4. The two move orders differ in how they may answer the sideline 3...g3.

3. f3, preparing to recapture with the pawn, is the Maróczy or fantasy variation. Black doesn't usually want to allow White to retake in the centre with a pawn (though 3...dxe4 4. fxe4 e5 is playable) and the main continuation is 3...e6 and a closed, manoeuvring game.

Other moves

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Defending the pawn with 3. Bd3!? is irregular as 3...dxe4 4. Bxe4 Nf6 gives Black the initiative.

3. c4?! transposes into the Diemer gambit of the Slav defence, otherwise seen after 1. d4 d5 2. c4 c6 3. e4.

3. Be3?! is the Mieses gambit. The usual idea is 3...dxe4 4. f3 exf3 5. Nf3, a pawn sacrifice for a development lead similar to the Blackmar Diemer gambit, 1. d4 d5 2. e4.

Theory table

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1.e4 c6 2.d4 d5

3 4 5
Advance Variation e5
Bf5
Nf3
e6
Be2
Nd7
=
Classical Variation Nc3/Nd2
dxe4
Nxe4
Bf5
Ng3
Bg6
=
Karpov Variation ...
...
...
Nd7
Nf3
Ngf6
=
Tartakower/Korchnoi Variation ...
...
...
Nf6
Nxf6+
exf6
=
Bronstein–Larsen Variation ...
...
...
...
...
gxf6
+=
Exchange Variation exd5
cxd5
Bd3
Nc6
c3
Nf6
=
Panov-Botvinnik Attack ...
...
c4
Nf6
Nc3
e6
=
Fantasy Variation f3
dxe4
fxe4
e5
Nf3
Bg4
=

References

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See also

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  • Schandorff, Lars (2010). The Caro-Kann. Quality Chess. ISBN 1906552568.


v · t · e
Chess Opening Theory
1. e4 e5
Open games
3. Bb5
Spanish
3. Bc4
Italian
3. Nc3 Nf6
Four knights
Other
2...Nf6
Russian
2...d6
Philidor
Other
2. f4
King's gambit
2. Nc3
Vienna
Other
1. e4 c5
Sicilian
1. e4 e6
French
1. e4 c6
Caro-Kann
1. e4 other
1. d4 d5
Closed games
1. d4 Nf6
Indian
1. d4 f5
Dutch
1. d4 ...other:
Flank
Unorthodox