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Chess Opening Theory/1. e4/1...e5

Open game
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Position in Forsyth-Edwards Notation (FEN)
Moves: 1. e4 e5
ECO code: C20–C99
Parent: King's pawn game
Responses:

1...e5 · Open game

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1...e5 is the Open game (or the Double King's Pawn game). It is Black's classical response to 1. e4. By mirroring White's move, Black grabs an equal share of the centre and scope to develop some pieces. 1...e5 is also one of the few moves that directly interferes with White's ideal plan of playing d4.

But, the move's merit is also a drawback: the longer the position remains symmetrical, the longer White will have an advantage by moving first. Though the move is still common at every level, it saw a modest decline in popularity during the 20th century.

Black's pawn on e5 is undefended, so it is easy for White to develop in a way that restricts Black's possible responses by threatening to capture it. This is White's most common plan, but they may also chose to develop without attacking.

Attack the pawn

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White may attack Black's undefended e5 pawn. By attacking, White keeps the initiative: Black is forced to react to White's plans or they could lose the pawn.

2. Nf3 is the overwhelmingly popular move here, about ten times more common than everything else combined. This attacks the pawn while also developing a piece. Additionally, it controls the d4 square, ready to support a future d4 pawn push, and starts to make room for White to castle. By far Black's most common response is 2...Nc6, to defend the pawn while developing a piece.

Alternatively, White can attack with a pawn.

2. f4, the King's gambit, confronts the e5 pawn and tries to lever open the f-file for an attack on Black's weak f7 pawn. This is the quintessential Romantic chess opening, popular with the likes of Paul Morphy and a staple of chess repertoires in the time when it was considered bad manners to decline a gambit. Its popularity began to wane in the late 19th century, but received some revival in the 20th century thanks players including David Bronstein. A prepared Black player should be able to grab the proffered pawn and keep it.

2. d4, the centre game, smashes the centre open. White can then sacrifice a pawn or two to develop pieces with great speed (2...exd4 3. c3, the Danish gambit).

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Develop a piece

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Since White's pieces are not under threat, they have the opportunity to choose which piece to develop. The main alternatives are 2. Bc4, the Bishop's opening, and 2. Nc3, the Vienna game. These don't immediately challenge e5 so Black has a little more flexibility in how they respond, but they are still solid moves and they keep open the option of either d4 or f4.

Instead of their kingside knight, White can prioritise their queenside knight with 2. Nc3. Depending on Black's response and their preference, they may following with 3. f4 (the Vienna gambit, a souped-up King's gambit).

If White would like to develop their bishop first, then its best move is 2. Bc4 (Be2 is very passive, Bd3 blocks in White's d pawn, Bb5 gets kicked by c6, and Ba6 bxa6, of course). The Bishop's opening is very transpositional depending on how Black responds.

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Playing for tricks

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There are many alternative moves, but all with drawbacks. Some of these are playing for tricks:

2. Qh5, called the Wayward Queen or Parham attack, and 2. Qf3 (called the Napoleon attack). White hopes Black will blunder in the face of unbridled aggression and allow them to "Scholar's Mate" them or drop materiel, and if it is Black's first day playing chess, they will succeed (e.g. 1. e4 e5 2. Qh5 g6?? 3. Qxe5+ Ne7 4. Qxh8). If Black keeps their head, these moves are not dangerous.

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Bad moves

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Some other moves are minor mistakes, where White is just a bit too passive and fails to develop:

  • 2. d3?!, the Leonardis variation. A needlessly passive reply where White doesn't develop a piece and blocks in their bishop voluntarily. It resembles a Philidor defence in reverse.
  • 2. c3?!, the MacLeod attack aka centre pawn opening. White prepares to push d4, then after exd4 cxd4 they end up with two pawns in the centre. However, this seldom works out as Black can play d5 first.
  • 2. a3, 2. a4, and 2. h3 essentially function to pass the turn to Black with minimum disruption to White.

Everything else is very bad. Some of these still have names (there is a lesson here: just because it has a name does not mean it's any good):

  • 2. Bb5?, the so-called Portuguese opening. Unlike 1. e4 e5 2. Nf3 Nc6 3. Bb5, the bishop on b5 has nothing to do and can be kicked away by c6. We can only assume it is so named as a play on the Spanish game (i.e. Portuguese is a language that is superficially similar to Spanish).
  • 2. Ne2?, Alapin's opening. The knight is misplaced here, preventing development of the bishop and queen. Perhaps White thinks to support either d4 or f4, but it is simply too slow and hands Black the initiative.
  • 2. Ke2?, aka the Bongcloud, a deliberately bad "meme" opening used as a joke. An internet-famous game between Magnus Carlsen and Hikaru Nakamura drew by repetition after both players played Ke2 Ke7 Ke1 Ke8 repeatedly.[1]
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Statistics

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Approximate chances
White win 51%, Draw ??%, Black win 45%.
Estimated next move popularity
Nf3 82%, Bc4 5%, Nc3 4%, f4 4%, d4 2%, all others less than 1%

Theory table

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For explanation of theory tables, see theory table and for notation, see algebraic notation.

1. e4 e5

2 3 4 5 6 7 8 9
Spanish game,
closed Spanish
Nf3
Nc6
Bb5
a6
Ba4
Nf6
O-O
Be7
Re1
b5
Bb3
d6
c3
O-O
h3
Na5
Italian game,
giuoco pianissimo
...
...
Bc4
Bc5
c3
Nf6
d3
d6
O-O
a6
a4
Ba7
Re1
O-O
Scotch game ...
...
d4
exd4
Nxd4
Nf6
Nxc6
bxc6
e5
Qe7
Qe2
Nd5
c4
Four knights ...
...
Nc3
Nf6
Bb5
Bb4
O-O
O-O
d3
d6
Bg5
Bxc3
bxc3
Qe7
Ponziani ...
...
c3
d5
Qa4
f6
d3
Be6
Be2
Ne7
O-O
Qd7
Nbd2
g5
Russian game,
classical
...
Nf6
Nxe5
d6
Nf3
Nxe4
d4
d5
Bd3
Nc6
O-O
Be7
c4
Nb4
Philidor defence,
exchange
...
d6
d4
exd4
Nxd4
Nf6
Nc3
Be7
Be2
O-O
O-O
Re8
f4
Bf8
Bishop's opening,
Berlin defence
Bc4
Nf6
d3
c6
Nf3
d5
Bb3
Bd6
Nc3
dxe4
Ng5
O-O
Ncxe4
Nxe4
Vienna game,
Mieses variation
Nc3
Nf6
g3
d5
exd5
Nxd5
Bg2
Nxc3
bxc3
Bd6
Nf3
O-O
O-O
Nc6
King's gambit accepted,
Kieseritzky gambit
f4
exf4
Nf3
g5
h4
g4
Ne5
Nf6
Bc4
d5
exd5
Bd6
d4
Nh5
Centre game,
Berger variation
d4
exd4
Qxd4
Nc6
Qe3
Nf6
Nc3
Bb4
Bd2
O-O
O-O-O
Re8
Qg3
Rxe4
Danish gambit accepted,
Schlechter defence
...
...
c3
dxc3
Bc4
cxb2
Bxb2
d5
Bxd5
Nf6
Bxf7+
Kxf7
Qxd8
Bb4+
Leonardis opening
(transposing to Tayler opening)
d3
Nc6
Nf3
Nf6
Be2
d5
Nbd2
Bc5
O-O
O-O
c3
a5
b3
Re8
Parham attack Qh5
Nc6
Bc4
g6
Qf3
Nf6
Ne2
Bg7
d3
d6
h3
O-O
Nbc3
Napoleon attack Qf3
Nc6
Bc4
Nf6
Ne2
d6
Portuguese opening Bb5?!
c6
Ba4
Nf6
Qe2
Bc5
MacLeod attack c3!?
d5
Nf3
Nf6
Nxe5
Bd6
English, the whale
(by transposition)
c4!?
Nf6
Nc3
Bc5
g3
d6
Alapin opening Ne2!?
Nf6
Nbc3
Nc6
g3
Bc5
Mengarini's opening a3!?
Tortoise Be3!?
Bongcloud attack Ke2??

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References

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Bibliography

  • Nunn's Chess Openings. 1999. John Nunn (Editor), Graham Burgess, John Emms, Joe Gallagher. ISBN 1-8574-4221-0.
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When contributing to this Wikibook, please follow the Conventions for organization.


v · t · e
Chess Opening Theory
1. e4 e5
Open game
2. Nf3
With 2...Nc6:
  • Four knights ( )
  • Italian game ( )
  • Spanish game ( )

With other 2nd moves:

2. Other
1. e4 c5
Sicilian defence
1. e4 ...other: